|Research facility. The higher the LVL of the Magic Tower, the higher the research capabilities of technologies and heroes.|
The Magic Tower contains two types of researchable spells: Castle Spells and Hero Spells.
- Castle Spells are passive and work the moment the spell is done being researched.
- Hero Spells must be equipped on the Hero in order to function. Some are active while the Hero is appointed Castellan, and some must be activated during combat.
|Level||Resources needed to upgrade||Time|
|1||26||15||11||18||210||00:06:48||7||Townhall lvl 2|
|2||52||31||24||40||420||00:20:24||14||Townhall lvl 3|
|3||175||105||78||131||1400||01:01:12||49||Townhall lvl 4|
|4||525||315||236||393||4200||02:50:00||146||Townhall lvl 4|
|5||1225||735||551||918||9800||06:11:49||342||Townhall lvl 5|
|6||2100||1260||945||1575||16800||09:42:15||588||Townhall lvl 5|
|7||3062||1837||1378||2297||24500||13:59:26||857||Townhall lvl 6|
|8||4200||2520||1890||3150||33600||19:03:23||1176||Townhall lvl 6|
|9||5512||3307||2481||4135||44100||24:54:05||1543||Townhall lvl 7|
|10||7000||4200||3150||5250||56000||34:00:00||1960||Townhall lvl 8|
A player can research a Castle Spell, a Hero Spell, and a Racial Spell all at the same time.
The following spells are passive/static abilities that can be learned through research in Magic Tower under the "Castle Spells" tab. Once researched, Castle Spells are always active.
|Forestry Skill||Base lumber output increases by 20 and total output increases by 5% per level.|
|Mining Skill||Base ore output increases by 20 and total output increases by 5% per level.|
|Refining Skill||Base sulfur output increases by 10 and total output increases by 5% per level.|
|Polishing Skill||Base crystal output increases by 10 and total output increases by 5% per level.|
|Storing Skill||Max. resource storage increases by 5% per level.|
|Construction Efficiency||Decreases building time by 3% per level.|
|Manufacturing Skill||Gold requirement for unit recruitment decreases by 2% per level.|
|Scouting Skill||The better your scouts, the better your Intel will be.|
|Bootcamp||Recruiting time decreases by 2% per level.|
Hero Spells Edit
The following Spells can be learned through research in the Magic Tower under the "Hero Spells" tab. Once researched, Hero Spells must either be equipped on a Combat Hero or a Castellan. Spells equipped to the Castellen become passive abilities. Combat Spells must be activated in combat. Where a Castellan Skill is availible to multiple races, Equiping both skills does not have a stacking effect (only the last skill equipped will work).
|Natural Power||Attack of melee combat units increases by 1.5% per level.||Combat|
|Fountain of Life||Max. HP of all soldiers increases by 1% per level.||Combat|
|Agility||Max. range of melee units increases by 2% per level.||Combat|
|Hawkeye||Attack of long-range combat units increases by 1.5% per level.||Combat|
|Inspiration||Experience rewarded to Heroes from combat increases by 1% per level.||Passive combat|
|Resource Control||Castle resource output increases by 3% per level (except gold).||Castellan|
|Pathfinder||Movement speed of transport units increases by 3% per level.||Castellan|
|Prosperity||Castle gold output increases by 3% per level.||Castellan|
|Healing Ability||Healing time for wounded units decreases by 2%* per level. A defending Hero is required to use this skill.||Castellan|
*Prior to the Babel Expansion, this was 1% per level.