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Heroes are the basic building blocks in Heroes of Gaia. Hero stats add to army attack strength, army defense strength, the speed of a unit, and the overall size of the army.

The total number of heroes that a player may have is determined by player rank. See the Ranks page to see the total number of hero slots available at various ranks.

Heroes can only be hired in a Tavern. Higher Tavern levels increase the chance of getting a better hero.

When a hero levels up, a hero gains one attribute point which can be spent in any of the four attributes. Furthermore, the maximum amount of troops the hero can lead increases according to the chart below.

Hero Attributes[]

Main article: Hero attributes

Each of the four basic attributes imparts different functionality to the Hero.

ATK: The Hero ATK attribute multiplies attack power according to 1 + ATK / 100. If a Hero had 50 ATK, then the Hero's units will have an attack 150% of base.

DEF: The Hero DEF attribute divides total damage according to 1 + DEF / 100. If a Hero had 100 DEF, then the Hero's units would take Damage/2 or 50% of base damage.

SPD: The Hero SPD attribute increases unit speed by (Hero Speed - 10) * 0.02. The resulting value is then added to each unit type's base value. If the Hero had 120 SPD, the total SPD bonus added to each attacking unit would be 2.2. Note that while the "true" equation is (Hero Speed) * 0.02, all heroless NPC units have a hidden "Hero" which grants 10 SPD.

INT: Each point of INT above 10 raises a Castle's hourly Gold output by % of basic Townhall gold output.

Hero quality and color[]

Main article: Hero quality

Elite is a way to get 17k fame in a few minutes. you need 21k fame to do it with stats of 500 300 272 to defeat it. You will also need full t10s. it is better to go with an even amout of people like 2 or 4.

Some heroes are born better than others.

Hero stats can make a huge difference in battle. It makes sense to figure out which heroes are best suited for combat. look for neroes better then you starting 1's and pick them up.

Hero Progress[]

Gaining Experience[]

There are several ways a Hero may gain experience: through combat, as a Castellen, or more recently via Ivory Towers & Hero Tasks, and most recently guild buildings.

1) Combat experience may be obtained in a variety of ways -- attacking other players, doing combat in World Buildings such as the Tower of Babel, or by attacking NPCs or Treasures on the world map. Individual units to not give experience, rather experience gained is a function of the enemy army strength.

Combat experience: (DA * Bonuses) / 40 is incorrect. The true value is closer to (DA * Bonuses) / 70, but needs further testing.

DA = the unit value of units slain in the battle. Thus, if only 194,000 of 250,000 units were killed during the battle, DA = 194,000. Bonuses generally take the form of player skills such as Prodigious Learner as well as Hero tower's bonus.

2) Castellan experience is governed by an entirely different equation.

Castellen experience: [(Lumber + Ore) * 5 + (Sulfur + Crystal) * 10 + Gold] / 3

Note: When calculating Castellan experience gain for unit production, use the unit/force value when calculating experience, and not the actual unit cost as reduced by Manufacturing Skill.

3) Ivory Towers are new type of world building added in the Heroes of Gaia: Babel expansion. Occupying an Ivory Tower grants experience at a rate of 2500/5 minutes for up to 12 hours. The total experience possible from one possession of an Ivory Tower 2500 * 12 * 12 or 360,000. This is not as efficient as farming high level NPCs, but it is a good place to rest Heroes overnight.

4) Hero Tasks are another Babel addition. Hero Tasks are small objectives that reward incrementally increasing experience to the Hero that completes the task. Each completed task grants 100 more experience than the last. There are currently 20 Hero Tasks available each day, although Snail Game has promised cards which will increase the total number of daily Hero tasks to 100. Twenty tasks nets 43,000 experience, and completing 100 tasks will yield 605,000 experience. Hero Tasks are best suited for use with Heroes that are levels 5-20. With the introduction of Guild buildings that give a minimum of 10k exp, hero tasks are generally considered a waste of time.

5) The most recent method of leveling heroes is contribution to Guild buildings using AP. Players can choose to contribute from 20 to 100 AP, and spending a little amount of gold (depending on Building level and number of AP spent) they can get a minimum of about 3000 and a maximum of 72500 experience for any hero they choose. There is no cooling time for contributions, the only limit is the amount of AP the player has. It is easy to get heroes into the mid-50s with this strategy.

Experience Chart[]

Level Exp to
level up
Total exp
to level
Unit Limit
1 150 - 11,500
2 369 150 13,333
3 653 519 16,666
4 990 1,172 20,000
5 1,371 2,162 23,333
6 1,793 3,533 26,666
7 2,252 5,326 29,999
8 2,745 7,578 33,333
9 3,270 10,323 36,666
10 3,824 13,593 40,000
11 4,407 17,417 49,823
12 5,018 21,824 62,567
13 5,654 26,842 76,258
14 6,315 32,496 90,833
15 7,001 38,811 106,242
16 7,710 45,812 122,442
17 8,441 53,522 139,397
18 9,194 61,963 157,073
19 9,968 71,157 175,444
20 12,000 81,125 194,482
21 16,920 93,125 248,166
22 22,080 110,045 276,833
23 27,480 132,125 306,833
24 33,120 159,605 338,166
25 39,000 192,725 370,833
26 45,120 231,725 404,833
27 51,480 276,845 440,166
28 58,080 328,325 476,833
29 64,920 386,405 514,833
30 72,000 451,325 554,166
31 79,320 523,325 594,833
32 86,880 602,645 636,833
33 94,680 689,525 680,166
34 102,720 784,205 724,833
Level Exp to
level up
Total exp
to level
Unit Limit
35 111,000 886,925 770,833
36 119,520 997,925 818,166
37 128,280 1,117,445 866,833
38 137,280 1,245,725 916,833
39 146,520 1,383,005 968,166
40 156,000 1,529,525 1,020,833
41 165,720 1,685,525 1,074,833
42 175,680 1,851,245 1,130,166
43 185,880 2,026,925 1,186,833
44 196,320 2,212,805 1,244,833
45 207,000 2,409,125 1,304,166
46 217,920 2,616,125 1,364,833
47 229,080 2,834,045 1,426,833
48 240,480 3,063,125 1,490,166
49 251,410 3,303,605 1,554,833
50 264,000 3,555,015 1,620,833
51 276,120 3,819,015 1,688,166
52 288,480 4,095,135 1,756,833
53 301,080 4,383,615 1,826,833
54 313,920 4,684,695 1,898,166
55 327,000 4,998,615 1,970,833
56 340,320 5,325,615 2,044,833
57 353,880 5,665,935 2,120,166
58 367,680 6,019,815 2,196,833
59 381,720 6,387,495 2,274,833
60 396,000 6,769,215 2,354,166
61 410,520 7,165,215 2,478,125
62 425,280 7,575,735 2,518,750
63 440,280 8,001,015 2,559,375
64 455,520 8,441,295 2,600,000
65 471,000 8,896,815 2,640,625
66 486,720 9,367,815 2,681,250
67 502,680 9,854,535 2,721,875
Level Exp to
level up
Total exp
to level
Unit Limit
68 518,880 10,357,215 2,762,500
69 535,320 10,876,095 2,803,125
70 552,000 11,411,415 2,843,750
71 568,920 11,963,415 2,884,375
72 586,080 12,532,335 2,925,000
73 603,480 13,118,415 2,965,625
74 621,120 13,721,895 3,006,250
75 639,000 14,343,015 3,046,875
76 657,120 14,982,015 3,087,500
77 675,480 15,639,135 3,128,125
78 694,080 16,314,615 3,168,750
79 712,920 17,008,695 3,209,375
80 732,000 17,721,615 3,250,000
81 751,320 18,453,615 3,290,625
82 770,880 19,204,935 3,331,250
83 790,680 19,975,815 3,371,875
84 810,720 20,766,495 3,412,500
85 831,000 21,577,215 3,453,125
86 851,520 22,408,215 3,493,750
87 872,280 23,259,735 3,534,375
88 893,280 24,132,015 3,575,000
89 914,520 25,025,295 3,615,625
90 936,000 25,939,815 3,656,250
91 957,720 26,875,815 3,696,875
92 979,680 27,833,535 3,737,500
93 1,001,880 28,813,215 3,778,125
94 1,024,320 29,815,095 3,818,750
95 1,047,000 30,839,415 3,859,375
96 1,069,920 31,886,415 3,900,000
97 1,093,080 32,956,335 3,940,625
98 1,116,480 34,049,415 3,981,250
99 1,140,120 35,165,895 4,021,875
100 Max lvl 36,306,015 4,062,500
  • Experience resets to zero after each level up.
  • From level 20 onwards, EXP required to gain a level is: 120 * (lvl2 - 300).

Equipment[]

Equipment is an important part of the Hero arsenal. Good equipment can literally double, triple, or maybe even quadruple the effectiveness of your hero.

Arena Rank[]

Heroes can increase their rank in Arena by increasing their record. Increasing one's arena rank leads to increased troop capacity by 50.000 units and the ability to equip secondary arms.

Unit Limits[]

The unit limit is determined by both the level and the Arena Rank. This limit can be further increased by items, Guild buildings or the third orc racial skill.

Hero strategies[]

See Hero improvement for info on developing your hero.

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