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Human Magic Tower Research facility. The higher the LVL of the Magic Tower, the higher the research capabilities of technologies and heroes.

The Magic Tower contains two types of researchable spells: Castle Spells and Hero Spells.

  • Castle Spells are passive and work the moment the spell is done being researched.
  • Hero Spells must be equipped on the Hero in order to function. Some are active while the Hero is appointed Castellan, and some must be activated during combat.

Upgrades[]

Level Resources needed to upgrade Fame Requirements
Lumber Ore Sulfur Crystal Gold Time(hh:mm:ss)
1 21 21 15 15 210 00:06:48 7 Townhall lvl 2
2 42 42 32 32 420 00:20:24 14 Townhall lvl 3
3 140 140 105 105 1400 01:01:12 49 Townhall lvl 4
4 420 420 315 315 4200 02:50:00 147 Townhall lvl 4
5 980 980 735 735 9800 06:11:49 343 Townhall lvl 5
6 1680 1680 1260 1260 16800 09:42:15 588 Townhall lvl 5
7 2450 2450 1838 1838 24500 13:59:26 857 Townhall lvl 6
8 3360 3360 2520 2520 33600 19:03:23 1176 Townhall lvl 6
9 4410 4410 3308 3308 44100 24:54:05 1543 Townhall lvl 7
10 5600 5600 4200 4200 56000 34:00:00 1960 Townhall lvl 8

Spells[]

Castle Spells[]

The following spells are passive/static abilities that can be learned through research in Magic Tower under the "Castle Spells" tab. Once researched, Castle Spells are always active.

Spell Effect
Forestry Skill Base lumber output increases by 20 and total output increases by 5% per level.
Mining Skill Base ore output increases by 20 and total output increases by 5% per level.
Refining Skill Base sulfur output increases by 10 and total output increases by 5% per level.
Polishing Skill Base crystal output increases by 10 and total output increases by 5% per level.
Storing Skill Max. resource storage increases by 5% per level.
Construction Efficiency Decreases building time by 3% per level.
Manufacturing Skill Gold requirement for unit recruitment decreases by 2% per level.
Scouting Skill The better your scouts, the better your Intel will be.
Bootcamp Recruiting time decreases by 2% per level.

Hero Spells[]

The following Spells can be learned through research in the Magic Tower under the "Hero Spells" tab. Once researched, Hero Spells must either be equipped on a Combat Hero or a Castellan. Spells equipped to the Castellen become passive abilities. Combat Spells must be activated in combat.

Spell Information Type
Leadership Melee attack of all units increases by 1.5% per level. Combat
Fortify Defenses Defense of units waiting for their turn increases by 5% per level. Combat
Desperado Max. HP of all soldiers increases by 1% per level. Combat
Prodigious Learner Combat experience for heroes increases by 1% per level. Passive combat
Rain of Arrows Attack of long-range combat units increases by 1.5% per level. Combat
Mining Efficiency Castle resource output increases by 3% per level (except gold). Castellan
Logistics Movement speed of transport units increases by 3% per level. Castellan
Tax Reform Castle gold output increases by 3% per level. Castellan
First Aid Healing time for wounded units decreases by 2%* per level. A defending Hero is required to use this skill. Castellan

*Prior to the Babel Expansion, this was 1% per level.

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