Heroes of Gaia Wiki
Advertisement

Hero Speed Formula[]

The reason it requires HeroSPD-10 in practical application though is because the base stat of heroes is 10.

No stat can go lower than 10 when spawning a hero and when fighting a NPC or a hero-less player and though it looks like he doesn't have a hero what he actually has is the "default" hero that has 10/10/10/10 stats.

HeroSPD *.02 is indeed the correct formula to find the "true" speed of your unit. In practical application though it requires 10 more speed than what it theoretically would require you when fighting NPCs because the NPCs are getting the bonuses associated with a 10/10/10/10 hero. --KallenStadtfeld 09:37, December 23, 2009 (UTC)

  • Just a note for future reference, Heroes don't actually get the benefit of a 10/10/10/10 Hero. I've confirmed that the NPC "Hero" as 10/0/10/10. NPCs don't get any DEF bonuses. -- Saucybandit 06:20, January 13, 2010 (UTC)

"U is the number of unallocated skill points."


can somebody pls explain that to me?i dont get it-----guest

Combat damage formula[]

Regarding the hero formulae, what I used so far to figure out the damage was:

(atk*atk)/(atk+def)*(1+Hatk/100-Hdef/200)*[number_of_units]

The formula gives quite correct results for the few test cases I ran. However, the formula also suggest that given a large enough Hdef, enemy deals zero damage which is not the case (tested with 224 Hdef). So: either the formula is incorrect or there is some hidden factor that established minimum damage that must be dealt. Do you perhaps have more information? -- Huawei 22:35, January 13, 2010 (UTC)

  • Huawei, I've run some combat damage calculations as well. The first thing, is that there seems to be an error in your formula (assuming that you didn't mistype). The second part of your equation should be (ATK^2)(ATK + DEF) * [(1+Hatk/100)/(1 + Hdef/200)] * [# units]. Not sure where you got the above formula, but to be double sure, I tested out the numbers in an Arena combat simulation, and your formula yielded results that were very wrong. The formula I've given shows that with HATK of 0 and opposing Hero DEF of 200 yields a 1/3 reduction in the amount of damage, such that HDEF would have to be over 1,000 in order to get numbers approaching 0. Furthermore, some units do do "0" damage, but that is a result of the (ATK^2)(ATK + DEF) portion vs high and low tier units. Example: Scout vs. Archangel (5)^2/(5 + 138) = ~0.17. The game rounds down, so damage will be 0. -- Saucybandit 23:45, January 13, 2010 (UTC)

Experience gains[]

Just wanted to clarify why I changed the note back: after each level, the experience gain does reset to zero, i.e. you start the next level with 0/xxxxxx experience. The experience required always goes up, but you always have to gain the full amount on the right side of the slash. -- Saucybandit 16:28, March 3, 2010 (UTC)

Exp Table[]

I'm no good with math, so does anyone else feel like figuring out the unit growth equations? Please forgive the crappy table formatting as I copied this from excel.

Level Units 1st 2nd
1 10,000
2 13,333 3,333
3 16,666 3,333 0
4 20,000 3,334 1
5 23,333 3,333 -1
6 26,666 3,333 0
7 29,999 3,333 0
8 33,333 3,334 1
9 36,666 3,333 -1
10 40,000 3,334 1
11 49,823 9,823 6,489
12 62,567 12,744 2,921
13 76,258 13,691 947
14 90,833 14,575 884
15 106,242 15,409 834
16 122,442 16,200 791
17 139,397 16,955 755
18 157,073 17,676 721
19 175,444 18,371 695
20 194,482 19,038 667
21 248,166 53,684 34,646
22 276,833 28,667 -25,017
23 306,833 30,000 1,333
24 338,166 31,333 1,333
25 370,833 32,667 1,334
26 404,833 34,000 1,333
27 440,166 35,333 1,333
28 476,833 36,667 1,334
29 514,833 38,000 1,333
30 554,166 39,333 1,333
31 594,833 40,667 1,334
32 636,833 42,000 1,333
33 680,166 43,333 1,333
34 724,833 44,667 1,334
35 770,833 46,000 1,333
36 818,166 47,333 1,333
37 866,833 48,667 1,334
38 916,833 50,000 1,333
39 968,166 51,333 1,333
40 1,020,833 52,667 1,334
41 1,074,833 54,000 1,333
42 1,130,166 55,333 1,333
43 1,186,833 56,667 1,334
44 1,244,833 58,000 1,333
45 1,304,166 59,333 1,333
46 1,364,833 60,667 1,334
47 1,426,833 62,000 1,333
48 1,490,166 63,333 1,333
49 1,554,833 64,667 1,334
50 1,620,833 66,000 1,333
51 1,688,166 67,333 1,333
52 1,756,833 68,667 1,334
53 1,826,833 70,000 1,333
54 1,898,166 71,333 1,333
55 1,970,833 72,667 1,334
56 2,044,833 74,000 1,333
57 2,120,166 75,333 1,333
58 2,196,833 76,667 1,334
59 2,274,833 78,000 1,333
60 2,354,166 79,333 1,333
61 2,478,125 123,959 44,626
62 2,518,750 40,625 -83,334
63 2,559,375 40,625 0
64 2,600,000 40,625 0
65 2,640,625 40,625 0
66 2,681,250 40,625 0
67 2,721,875 40,625 0
68 2,762,500 40,625 0
69 2,803,125 40,625 0
70 2,843,750 40,625 0
71 2,884,375 40,625 0
72 2,925,000 40,625 0
73 2,965,625 40,625 0
74 3,006,250 40,625 0
75 3,046,875 40,625 0
76 3,087,500 40,625 0
77 3,128,125 40,625 0
78 3,168,750 40,625 0
79 3,209,375 40,625 0
80 3,250,000 40,625 0
81 3,290,625 40,625 0
82 3,331,250 40,625 0
83 3,371,875 40,625 0
84 3,412,500 40,625 0
85 3,453,125 40,625 0
86 3,493,750 40,625 0
87 3,534,375 40,625 0
88 3,575,000 40,625 0
89 3,615,625 40,625 0
90 3,656,250 40,625 0
91 3,696,875 40,625 0
92 3,737,500 40,625 0
93 3,778,125 40,625 0
94 3,818,750 40,625 0
95 3,859,375 40,625 0
96 3,900,000 40,625 0
97 3,940,625 40,625 0
98 3,981,250 40,625 0
99 4,021,875 40,625 0
100 4,062,500 40,625 0
Advertisement